In her podcast, Jodi Krangle interviews experts on a variety of topics, including sound design, music and health, audio branding, film music, voice and more — all revolving around the theme of the power of sound and music.
This episode’s guest has had a rewarding and winding journey through the UX sound industry. He’s been creating and presenting audio communication for brands, experiences, products, intellectual properties, and other forms of media for over twenty-five years. He designed sound and audio systems for games such as Lord of the Rings: The Two Towers, Star Wars: Episode 3, Burnout Paradise, God of War 3, and Kinect Adventures and worked for Amazon, Microsoft, Google, Unity, HBO and others. His name is Chris Hegstrom, and he has plenty to share when it comes to solving problems with audio.
Part 1
Episode Summary
- How sound is used to tell stories and guide our emotions in film and daily life.
- Designing video games, understanding your audience, and technology’s impact.
- What video game audio and UX sound design have in common.
- Creating audio branding opportunities without taking up too much space.
Part 2
Episode Summary
- How video game development went from garages to sound studios.
- What audio feedback in gaming means for sound design in everyday life.
- Future trends in sound design, from games to kitchens to AI.