Profile
Lead Audio Designer | Game Audio Specialist with FMOD, Wwise, Unity & Unreal
– 6+ years of full-cycle audio production across PC, mobile & console platforms
– Delivered over 50,000 sound assets: from foley and VO to adaptive systems
Leading sound from vision to implementation. Passionate about building teams, creating tools, and pushing the boundaries of interactive audio.
Notable achievements:
– Hero Wars (Nexters) — 150M+ downloads, $1.5B+ revenue, featured globally;
recognized by Huawei AppGallery Awards 2024–2025 & PocketGamer in Best Game lists
– Knock on the Coffin Lid (RedBoon) — press coverage, festival finalist, praised for original audio style
– Led full audio production on 10+ titles: mobile, console, strategy & story-driven games
– Built custom interactive systems (steps, adaptive music, dynamic VO) in Unity & FMOD
– Mentored junior sound designers and conducted research on mobile player sound habits