
This is a presentation of Julian Treasure, held at the Audio Branding Congress 2009.
Content
- Sound: What is sound? Vibration – from quantum to cosmological. Properties of sound.
- Harmonics. Examples.
- Hearing and listening: Some facts about hearing.
- Development and capabilities. Examples.
- Definition of listening. Types of listening. Examples.
- Noise: Definition. Examples.
- Music: Definition. In time and space. In society. Power – association and recognition. Use in commercial settings. Examples.
- Silence: Some words on silence and two minutes of it.
- BrandSound: Eight expressions of a brand in sound with examples.
- Soundscapes: Effects of retail and office soundscapes with examples. Examples of generative soundscapes.
- Sound tech: Demonstration of hypersonic loudspeaker and surface transducer. Cymatics.
- Sound futures: Voice and audio i/o for search on the Internet and for device control.
- The future of music. Generative sound.
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